Das ist ja mal 'n Ding: Entwickler denken darüber nach, ihre Spieler lieber für Dreamcast zu portieren, als für Nintendo's Wii U zu veröffentlichen. Man habe Angst, dass sich die Spiele für Wii U nicht verkaufen. Das Interesse für Dreamcast sei größer. Außerdem habe Dreamcast die VMU, was ähnlich zum Wii U Gamepad sei. Ports für SEGAs Dreamcast seien profitabler! Und wer sagt das? Kei Masuda, Producer von Pro Evolution Soccer 2014 bei Konami:
“The Wii U is just not profitable,” explained Masuda, “In fact, we were actually considering a Dreamcast port because it would be profitable. We have teams at Konami that already know the Dreamcast architecture so it would be a lot easier than trying to figure out how to unlock the Wii U’s potential. The audience is definitely bigger on the Dreamcast too.”
Und was denkt man bei BlueBlitz Studios?
“I’m mostly afraid our game won’t sell on the Wii U,” said Lang, “I’ve been looking at the Dreamcast for a while and it looks to be a viable alternative. The Dreamcast has the VMU thing and that is just as good as the Wii U screen controller. I mean, I would be developing on the system that had Skies of Arcadia and Shenmue. That’s legendary, man. The more I talk about it, the more I’m liking this idea.”
Quelle: p4rgaming.com